Black Tibia

Comunidad de Open Tibia Servers


No estás conectado. Conéctate o registrate

 » Taberna » Off-Topic » Zona Spam » 

[Recopilaciòn]Spells Chidas Para HighExp

[Recopilaciòn]Spells Chidas Para HighExp

#1 [Recopilaciòn]Spells Chidas Para HighExp el Dom Nov 03, 2013 12:57 pm

Hellscors

avatar

Miembro
Hola gente

Bueno hice este post .........
Porque tengo un server HighExp (x100000000) ,se sube fast ,pues tiene reset system ..:B

Ojo: Spells para ese HighExp Ot donde llegaas hacer 717217 ,en 10 minutos.... Y renaces para acumular Mana y Vida :3



Necesito Spells!


1 Para Knight
1 Para Paladin
1 Para Sorcerer
1 Para Druid


>>BALANCEADAS<<
(Que pegen millones:3 ,ya que es High Exp OT)
[

....bueno gracias y espero sus respuestas con ayuda


PD: Ya que me pidieron la IP ahi les va <3 Like a sir 

IP: prestige-imperia.sytes.net
Version: 8.6
High Exp!  



Última edición por Hellscors el Dom Dic 15, 2013 2:28 pm, editado 5 veces

http://www.blacktibia.org/t32971-86-prestige-imperia-ot-server-h

#2 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Nov 03, 2013 3:01 pm

vichosss

avatar

Novato
dame el server para jugar me tentaste

#3 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Nov 03, 2013 4:26 pm

Amy Azzkaban

avatar

Miembro
Ip?
esto es sona spam cierto?
ip
ip
ip
ip
ip
ip
ip

#4 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Nov 03, 2013 11:34 pm

Hellscors

avatar

Miembro
@Up



Última edición por Hellscors el Dom Dic 15, 2013 2:30 pm, editado 1 vez

http://www.blacktibia.org/t32971-86-prestige-imperia-ot-server-h

#5 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Nov 03, 2013 11:40 pm

Dj khaled

avatar

Miembro
yo tengo un server de highexp   :Dsi ocupas algo abisame

#6 Re: [Recopilaciòn]Spells Chidas Para HighExp el Lun Nov 04, 2013 12:30 am

Hellscors

avatar

Miembro
@Up

Soy "Oralex Xd" ,en tu server jiji y te pedi el de cuando alguien te da look te aparesca quien fue :o
Y mañana seguimos hablando we:3

http://www.blacktibia.org/t32971-86-prestige-imperia-ot-server-h

#7 Re: [Recopilaciòn]Spells Chidas Para HighExp el Lun Nov 04, 2013 1:32 pm

Hellscors

avatar

Miembro
@UP


Vamos meparto 


Sigo aceptando Ayudas ,Ideas ,Propuestas ,de Todo ¡Me Gusta!

http://www.blacktibia.org/t32971-86-prestige-imperia-ot-server-h

#8 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Dic 15, 2013 2:29 pm

Hellscors

avatar

Miembro
Bring
Up
My
Post

!Ando en busca de Spells!


(Paladin ,Sorcerer ,Druid y Knigts) ! BALANCEADAS ¡

http://www.blacktibia.org/t32971-86-prestige-imperia-ot-server-h

#9 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Jul 06, 2014 10:14 am

oriolwin

avatar

Nuevo
una pregunta el attack speed es el normal? y otra pregunta cuando atacas al sacar millones y millones los enemigos no se curan?

#10 Re: [Recopilaciòn]Spells Chidas Para HighExp el Dom Jul 06, 2014 10:18 am

oriolwin

avatar

Nuevo
yo tengo un par de spells que te pueden gustar
Código:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_YELLOWENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 1, 0},
{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_HOLY,0,1,1,0,-1,0,0,-1,0,-2}

-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 1, 1, 1, 0},
{0, 1, 0, 1, 0},
{1, 1, 0, 1, 1},
{0, 0, 2, 0, 1},
{1, 1, 0, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat3_Brush_2 = {CONST_ANI_SMALLHOLY,1,1,1,2,0,2,-1,1,-1,2,-2,1,-2,-1,-1,-1,-1,-2,-1,-3,0,-3,1,-3,1,-2,1,-1,2,-1,2,0,2,1}local combat3_Brush_3 = createCombatObject()
setCombatParam(combat3_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat3_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat3_Brush_3,createCombatArea({{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0}}))
function getDmg_Brush_3(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat3_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")

-- Areas/Combat for 600ms
local combat6_Brush_3 = createCombatObject()
setCombatParam(combat6_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat6_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush_3,createCombatArea({{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{0, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_3(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat6_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")

-- Areas/Combat for 500ms
local combat5_Brush_3 = createCombatObject()
setCombatParam(combat5_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat5_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat5_Brush_3,createCombatArea({{1, 0, 2}}))
function getDmg_Brush_3(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat5_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")

-- Areas/Combat for 1000ms
local combat10_Brush_4 = createCombatObject()
setCombatParam(combat10_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatParam(combat10_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat10_Brush_4,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (10000)*-1,(200000)*-1
end
setCombatCallback(combat10_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 900ms
local combat9_Brush_4 = createCombatObject()
setCombatParam(combat9_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatParam(combat9_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_4,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (10000)*-1,(200000)*-1
end
setCombatCallback(combat9_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 700ms
local combat7_Brush_3 = createCombatObject()
setCombatParam(combat7_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat7_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat7_Brush_3,createCombatArea({{1, 0, 2}}))
function getDmg_Brush_3(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat7_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")

-- Areas/Combat for 1200ms
local combat12_Brush_4 = createCombatObject()
setCombatParam(combat12_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatParam(combat12_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat12_Brush_4,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (10000)*-1,(200000)*-1
end
setCombatCallback(combat12_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 1400ms
local combat14_Brush_5 = createCombatObject()
setCombatParam(combat14_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST)
setCombatParam(combat14_Brush_5, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatArea(combat14_Brush_5,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_5(cid, level, maglevel)
   return (1)*-1,(2000000000)*-1
end
setCombatCallback(combat14_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
   if (isCreature(cid)) then
      doCombat(cid, c, var)
      if (dirList ~= nil) then -- Emit distance effects
         local i = 2;
         while (i < #dirList) do
            doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
            i = i + 2
         end      
      end
   end
end

function onCastSpell(cid, var)
   local startPos = getCreaturePosition(cid)
   RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
   addEvent(RunPart,300,combat3_Brush_2,cid,var,dfcombat3_Brush_2,startPos)
   addEvent(RunPart,300,combat3_Brush_3,cid,var)
   addEvent(RunPart,600,combat6_Brush_3,cid,var)
   addEvent(RunPart,500,combat5_Brush_3,cid,var)
   addEvent(RunPart,1000,combat10_Brush_4,cid,var)
   addEvent(RunPart,900,combat9_Brush_4,cid,var)
   addEvent(RunPart,700,combat7_Brush_3,cid,var)
   addEvent(RunPart,1200,combat12_Brush_4,cid,var)
   addEvent(RunPart,1400,combat14_Brush_5,cid,var)
   return true
end
Código:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 0},
{0, 1, 0, 1, 1, 1, 0, 1, 0},
{1, 1, 1, 1, 2, 1, 1, 1, 1},
{0, 1, 0, 1, 1, 1, 0, 1, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
   return (10000)*-1,(200000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")

-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 3, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
   return (0)*-1,(2000000000)*-1
end
setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")

-- Areas/Combat for 600ms
local combat6_Brush_3 = createCombatObject()
setCombatParam(combat6_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat6_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 1, 1, 1, 2, 1, 1, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat6_Brush_3, COMBAT_FORMULA_LEVELMAGIC, 1, 50000000, 1, 66666666)

-- Areas/Combat for 1100ms
local combat11_Brush_4 = createCombatObject()
setCombatParam(combat11_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat11_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat11_Brush_4,createCombatArea({{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat11_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 1300ms
local combat13_Brush_4 = createCombatObject()
setCombatParam(combat13_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat13_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat13_Brush_4,createCombatArea({{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat13_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 1600ms
local combat16_Brush_4 = createCombatObject()
setCombatParam(combat16_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat16_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat16_Brush_4,createCombatArea({{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat16_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 1900ms
local combat19_Brush_4 = createCombatObject()
setCombatParam(combat19_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat19_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat19_Brush_4,createCombatArea({{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{0, 0, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat19_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 2200ms
local combat22_Brush_4 = createCombatObject()
setCombatParam(combat22_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat22_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat22_Brush_4,createCombatArea({{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat22_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 2400ms
local combat24_Brush_5 = createCombatObject()
setCombatParam(combat24_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat24_Brush_5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat24_Brush_5,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 1, 0, 1},
{1, 1, 2, 1, 1},
{1, 0, 1, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_5(cid, level, maglevel)
   return (666666666)*-1,(666666666)*-1
end
setCombatCallback(combat24_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local dfcombat24_Brush_5 = {CONST_ANI_SUDDENDEATH,1,2,0,2,-1,2,-2,1,-2,-1,-2,0,-1,-2,0,-2,1,-2,2,-1,2,0,2,1,0,1,1,0,0,-1,-1,0}

-- Areas/Combat for 2700ms
local combat27_Brush_5 = createCombatObject()
setCombatParam(combat27_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat27_Brush_5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat27_Brush_5,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 2, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_5(cid, level, maglevel)
   return (666666666)*-1,(666666666)*-1
end
setCombatCallback(combat27_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local dfcombat27_Brush_5 = {CONST_ANI_SUDDENDEATH,-1,1,1,1,1,-1,-1,-1,-2,-2,-2,2,2,2,2,-2}

-- Areas/Combat for 3000ms
local combat30_Brush_5 = createCombatObject()
setCombatParam(combat30_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat30_Brush_5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat30_Brush_5,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 1, 0, 1},
{1, 1, 2, 1, 1},
{1, 0, 1, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_5(cid, level, maglevel)
   return (666666666)*-1,(666666666)*-1
end
setCombatCallback(combat30_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local dfcombat30_Brush_5 = {CONST_ANI_SUDDENDEATH,0,1,1,0,0,-1,-1,0,0,2,-1,2,1,2,2,1,2,0,2,-1,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1}local combat30_Brush = createCombatObject()
setCombatParam(combat30_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatParam(combat30_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat30_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat30_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
   return (10000)*-1,(200000)*-1
end
setCombatCallback(combat30_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")

-- Areas/Combat for 3300ms
local combat33_Brush_4 = createCombatObject()
setCombatParam(combat33_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat33_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat33_Brush_4,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 3, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat33_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- Areas/Combat for 3600ms
local combat36_Brush = createCombatObject()
setCombatParam(combat36_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatParam(combat36_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat36_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat36_Brush,createCombatArea({{0, 1, 0, 1, 0},
{1, 1, 1, 1, 1},
{0, 1, 2, 1, 0},
{1, 1, 1, 1, 1},
{0, 1, 0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
   return (10000)*-1,(200000)*-1
end
setCombatCallback(combat36_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat36_Brush_4 = createCombatObject()
setCombatParam(combat36_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat36_Brush_4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat36_Brush_4,createCombatArea({{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 1},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
   return (1000)*-1,(20000)*-1
end
setCombatCallback(combat36_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
   if (isCreature(cid)) then
      doCombat(cid, c, var)
      if (dirList ~= nil) then -- Emit distance effects
         local i = 2;
         while (i < #dirList) do
            doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
            i = i + 2
         end      
      end
   end
end

function onCastSpell(cid, var)
   local startPos = getCreaturePosition(cid)
   RunPart(combat0_Brush,cid,var)
   addEvent(RunPart,300,combat3_Brush_2,cid,var)
   addEvent(RunPart,600,combat6_Brush_3,cid,var)
   addEvent(RunPart,1100,combat11_Brush_4,cid,var)
   addEvent(RunPart,1300,combat13_Brush_4,cid,var)
   addEvent(RunPart,1600,combat16_Brush_4,cid,var)
   addEvent(RunPart,1900,combat19_Brush_4,cid,var)
   addEvent(RunPart,2200,combat22_Brush_4,cid,var)
   addEvent(RunPart,2400,combat24_Brush_5,cid,var,dfcombat24_Brush_5,startPos)
   addEvent(RunPart,2700,combat27_Brush_5,cid,var,dfcombat27_Brush_5,startPos)
   addEvent(RunPart,3000,combat30_Brush_5,cid,var,dfcombat30_Brush_5,startPos)
   addEvent(RunPart,3000,combat30_Brush,cid,var)
   addEvent(RunPart,3300,combat33_Brush_4,cid,var)
   addEvent(RunPart,3600,combat36_Brush,cid,var)
   addEvent(RunPart,3600,combat36_Brush_4,cid,var)
   return true
end
Código:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 600ms
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)
setCombatArea(combat6_Brush,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 0, 1, 0, 2, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
   return (1)*-1,(2000000000)*-1
end
setCombatCallback(combat6_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat6_Brush_3 = createCombatObject()
setCombatParam(combat6_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat6_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat6_Brush_3,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 2, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
setCombatFormula(combat6_Brush_3, COMBAT_FORMULA_LEVELMAGIC, 1, 100000000, 1, 200000000)

-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 0, 2, 0, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat3_Brush_2 = {CONST_ANI_FIRE,1,1,-1,1,1,-1,-1,-1,2,2,-2,2,-2,-2,2,-2,0,-2,0,2,2,0,-2,0,-3,0,3,3,-3,3,3,0,3,-3,-3,-3,-4,0,4,0,0,-3,0,3,0,4,0,-4}local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)
setCombatArea(combat3_Brush,createCombatArea({{0, 1, 0, 1, 0},
{1, 0, 1, 0, 1},
{0, 1, 2, 1, 0},
{1, 0, 1, 0, 1},
{0, 1, 0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
   return (1)*-1,(2000000000)*-1
end
setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")

-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush(cid, level, maglevel)
   return (1)*-1,(2000000000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
   return (1000000)*-1,(20000000)*-1
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_FIRE,0,1,1,0,0,-1,-1,0}

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
   if (isCreature(cid)) then
      doCombat(cid, c, var)
      if (dirList ~= nil) then -- Emit distance effects
         local i = 2;
         while (i < #dirList) do
            doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
            i = i + 2
         end      
      end
   end
end

function onCastSpell(cid, var)
   local startPos = getCreaturePosition(cid)
   addEvent(RunPart,600,combat6_Brush,cid,var)
   addEvent(RunPart,600,combat6_Brush_3,cid,var)
   addEvent(RunPart,300,combat3_Brush_2,cid,var,dfcombat3_Brush_2,startPos)
   addEvent(RunPart,300,combat3_Brush,cid,var)
   RunPart(combat0_Brush,cid,var)
   RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
   return true
end

Contenido patrocinado


Ver el tema anterior Ver el tema siguiente Volver arriba  Mensaje [Página 1 de 1.]

Permisos de este foro:
No puedes responder a temas en este foro.

 

¿Quién está en línea?

En total hay 0 usuarios en línea: 0 Registrados, 0 Ocultos y 0 Invitado

Usuarios navegando en este foro: Ninguno

Forum Statistics

Nuestros miembros han públicado un total de posts en temas.
Actualmente hay miembros registrados.
Démosle la bienvenida al miembro más reciente,
La mayor cantidad de usuarios en línea ha sido de .