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Spell que pida [Rebirth/Prestige]

Spell que pida [Rebirth/Prestige]

#1 Spell que pida [Rebirth/Prestige] el Sáb Feb 07, 2015 8:38 pm

jukiman


Novato
Bueno días, buenas tardes y buenas noshes :V V:


Bueno gente de BT


Necesito que este spell
--------------------------

Código:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 4100ms
local combat41_Brush_3 = createCombatObject()
setCombatParam(combat41_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat41_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat41_Brush_3,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}}))
setCombatFormula(combat41_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat7_Brush,createCombatArea({{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}}))
setCombatFormula(combat7_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat7_Brush_2 = createCombatObject()
setCombatParam(combat7_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat7_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat7_Brush_2,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
setCombatFormula(combat7_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- Areas/Combat for 600ms
local combat6_Brush_2 = createCombatObject()
setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat6_Brush_2,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
setCombatFormula(combat6_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat6_Brush,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat6_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 500ms
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat5_Brush,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
setCombatFormula(combat5_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat5_Brush_2 = createCombatObject()
setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat5_Brush_2,createCombatArea({{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}}))
setCombatFormula(combat5_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat4_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat3_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
setCombatFormula(combat3_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
setCombatFormula(combat2_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}}))
setCombatFormula(combat2_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat1_Brush,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat1_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat1_Brush_2 = createCombatObject()
setCombatParam(combat1_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat1_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat1_Brush_2,createCombatArea({{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}}))
setCombatFormula(combat1_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
setCombatFormula(combat0_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
setCombatFormula(combat0_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- Areas/Combat for 800ms
local combat8_Brush_2 = createCombatObject()
setCombatParam(combat8_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat8_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat8_Brush_2,createCombatArea({{0, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 0}}))
setCombatFormula(combat8_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat8_Brush,createCombatArea({{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}}))
setCombatFormula(combat8_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 900ms
local combat9_Brush_2 = createCombatObject()
setCombatParam(combat9_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat9_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat9_Brush_2,createCombatArea({{1, 1, 0, 1, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 1, 0, 1, 1}}))
setCombatFormula(combat9_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)local combat9_Brush = createCombatObject()
setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat9_Brush,createCombatArea({{1, 1, 1},
{1, 3, 1},
{1, 1, 1}}))
setCombatFormula(combat9_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 1000ms
local combat10_Brush_2 = createCombatObject()
setCombatParam(combat10_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat10_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat10_Brush_2,createCombatArea({{1, 1, 0, 1, 1},
{1, 1, 0, 1, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 1, 0, 1, 1},
{1, 1, 0, 1, 1}}))
setCombatFormula(combat10_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- Areas/Combat for 2400ms
local combat24_Brush_3 = createCombatObject()
setCombatParam(combat24_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat24_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat24_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat24_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 1200ms
local combat12_Brush = createCombatObject()
setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat12_Brush,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat12_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 1400ms
local combat14_Brush_3 = createCombatObject()
setCombatParam(combat14_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat14_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat14_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat14_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 1500ms
local combat15_Brush_3 = createCombatObject()
setCombatParam(combat15_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat15_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat15_Brush_3,createCombatArea({{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}}))
setCombatFormula(combat15_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 1600ms
local combat16_Brush_3 = createCombatObject()
setCombatParam(combat16_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat16_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat16_Brush_3,createCombatArea({{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}}))
setCombatFormula(combat16_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 1700ms
local combat17_Brush_3 = createCombatObject()
setCombatParam(combat17_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat17_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat17_Brush_3,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}}))
setCombatFormula(combat17_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 1300ms
local combat13_Brush = createCombatObject()
setCombatParam(combat13_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat13_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat13_Brush,createCombatArea({{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 1, 1, 0, 0, 1},
{0, 0, 0, 1, 3, 1, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0}}))
setCombatFormula(combat13_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat13_Brush_3 = createCombatObject()
setCombatParam(combat13_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat13_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat13_Brush_3,createCombatArea({{1, 1, 1, 0, 1, 1, 1},
{1, 1, 0, 0, 0, 1, 1},
{0, 0, 0, 2, 0, 0, 0},
{1, 1, 0, 0, 0, 1, 1},
{1, 1, 1, 0, 1, 1, 1}}))
setCombatFormula(combat13_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2000ms
local combat20_Brush_3 = createCombatObject()
setCombatParam(combat20_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat20_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat20_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat20_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2100ms
local combat21_Brush_3 = createCombatObject()
setCombatParam(combat21_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat21_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat21_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat21_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2200ms
local combat22_Brush_3 = createCombatObject()
setCombatParam(combat22_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat22_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat22_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat22_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2300ms
local combat23_Brush_3 = createCombatObject()
setCombatParam(combat23_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat23_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat23_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat23_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2500ms
local combat25_Brush_3 = createCombatObject()
setCombatParam(combat25_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat25_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat25_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
setCombatFormula(combat25_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2600ms
local combat26_Brush_3 = createCombatObject()
setCombatParam(combat26_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat26_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat26_Brush_3,createCombatArea({{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}}))
setCombatFormula(combat26_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2700ms
local combat27_Brush_3 = createCombatObject()
setCombatParam(combat27_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat27_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat27_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat27_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2800ms
local combat28_Brush_3 = createCombatObject()
setCombatParam(combat28_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat28_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat28_Brush_3,createCombatArea({{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 1, 1},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0}}))
setCombatFormula(combat28_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 2900ms
local combat29_Brush_3 = createCombatObject()
setCombatParam(combat29_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat29_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat29_Brush_3,createCombatArea({{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{1, 1, 1, 0, 1, 1, 1},
{0, 0, 0, 2, 0, 0, 0},
{1, 1, 1, 0, 1, 1, 1},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0}}))
setCombatFormula(combat29_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3000ms
local combat30_Brush_3 = createCombatObject()
setCombatParam(combat30_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat30_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat30_Brush_3,createCombatArea({{0, 1, 0},
{1, 3, 1},
{0, 1, 0}}))
setCombatFormula(combat30_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3100ms
local combat31_Brush_3 = createCombatObject()
setCombatParam(combat31_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat31_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat31_Brush_3,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat31_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3200ms
local combat32_Brush = createCombatObject()
setCombatParam(combat32_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat32_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat32_Brush,createCombatArea({{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}}))
setCombatFormula(combat32_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat32_Brush_3 = createCombatObject()
setCombatParam(combat32_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat32_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat32_Brush_3,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 3, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
setCombatFormula(combat32_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3300ms
local combat33_Brush = createCombatObject()
setCombatParam(combat33_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat33_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat33_Brush,createCombatArea({{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0}}))
setCombatFormula(combat33_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 3400ms
local combat34_Brush = createCombatObject()
setCombatParam(combat34_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat34_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat34_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0}}))
setCombatFormula(combat34_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 3500ms
local combat35_Brush = createCombatObject()
setCombatParam(combat35_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat35_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat35_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 1},
{0, 0, 1, 0, 0}}))
setCombatFormula(combat35_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)local combat35_Brush_3 = createCombatObject()
setCombatParam(combat35_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat35_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat35_Brush_3,createCombatArea({{1, 0, 0, 2},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 1}}))
setCombatFormula(combat35_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3600ms
local combat36_Brush = createCombatObject()
setCombatParam(combat36_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat36_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat36_Brush,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
setCombatFormula(combat36_Brush, COMBAT_FORMULA_LEVELMAGIC, -180, -180, -180, -180)

-- Areas/Combat for 3700ms
local combat37_Brush_3 = createCombatObject()
setCombatParam(combat37_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat37_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat37_Brush_3,createCombatArea({{1, 0, 1},
{0, 3, 0},
{1, 0, 1}}))
setCombatFormula(combat37_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3800ms
local combat38_Brush_3 = createCombatObject()
setCombatParam(combat38_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat38_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat38_Brush_3,createCombatArea({{1, 0, 0, 0, 1},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 0, 0, 1}}))
setCombatFormula(combat38_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 3900ms
local combat39_Brush_3 = createCombatObject()
setCombatParam(combat39_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat39_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat39_Brush_3,createCombatArea({{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}}))
setCombatFormula(combat39_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -120, -120, -120, -120)

-- Areas/Combat for 4000ms
local combat40_Brush_2 = createCombatObject()
setCombatParam(combat40_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat40_Brush_2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat40_Brush_2,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1}}))
setCombatFormula(combat40_Brush_2, COMBAT_FORMULA_LEVELMAGIC, -100, -100, -100, -100)

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
   if (isCreature(cid)) then
      doCombat(cid, c, var)
      if (dirList ~= nil) then -- Emit distance effects
         local i = 2;
         while (i < #dirList) do
            doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
            i = i + 2
         end      
      end
   end
end

function onCastSpell(cid, var)
   local startPos = getCreaturePosition(cid)
   addEvent(RunPart,4100,combat41_Brush_3,cid,var)
   addEvent(RunPart,700,combat7_Brush,cid,var)
   addEvent(RunPart,700,combat7_Brush_2,cid,var)
   addEvent(RunPart,600,combat6_Brush_2,cid,var)
   addEvent(RunPart,600,combat6_Brush,cid,var)
   addEvent(RunPart,500,combat5_Brush,cid,var)
   addEvent(RunPart,500,combat5_Brush_2,cid,var)
   addEvent(RunPart,400,combat4_Brush,cid,var)
   addEvent(RunPart,300,combat3_Brush,cid,var)
   addEvent(RunPart,200,combat2_Brush,cid,var)
   addEvent(RunPart,200,combat2_Brush_2,cid,var)
   addEvent(RunPart,100,combat1_Brush,cid,var)
   addEvent(RunPart,100,combat1_Brush_2,cid,var)
   RunPart(combat0_Brush,cid,var)
   RunPart(combat0_Brush_2,cid,var)
   addEvent(RunPart,800,combat8_Brush_2,cid,var)
   addEvent(RunPart,800,combat8_Brush,cid,var)
   addEvent(RunPart,900,combat9_Brush_2,cid,var)
   addEvent(RunPart,900,combat9_Brush,cid,var)
   addEvent(RunPart,1000,combat10_Brush_2,cid,var)
   addEvent(RunPart,2400,combat24_Brush_3,cid,var)
   addEvent(RunPart,1200,combat12_Brush,cid,var)
   addEvent(RunPart,1400,combat14_Brush_3,cid,var)
   addEvent(RunPart,1500,combat15_Brush_3,cid,var)
   addEvent(RunPart,1600,combat16_Brush_3,cid,var)
   addEvent(RunPart,1700,combat17_Brush_3,cid,var)
   addEvent(RunPart,1300,combat13_Brush,cid,var)
   addEvent(RunPart,1300,combat13_Brush_3,cid,var)
   addEvent(RunPart,2000,combat20_Brush_3,cid,var)
   addEvent(RunPart,2100,combat21_Brush_3,cid,var)
   addEvent(RunPart,2200,combat22_Brush_3,cid,var)
   addEvent(RunPart,2300,combat23_Brush_3,cid,var)
   addEvent(RunPart,2500,combat25_Brush_3,cid,var)
   addEvent(RunPart,2600,combat26_Brush_3,cid,var)
   addEvent(RunPart,2700,combat27_Brush_3,cid,var)
   addEvent(RunPart,2800,combat28_Brush_3,cid,var)
   addEvent(RunPart,2900,combat29_Brush_3,cid,var)
   addEvent(RunPart,3000,combat30_Brush_3,cid,var)
   addEvent(RunPart,3100,combat31_Brush_3,cid,var)
   addEvent(RunPart,3200,combat32_Brush,cid,var)
   addEvent(RunPart,3200,combat32_Brush_3,cid,var)
   addEvent(RunPart,3300,combat33_Brush,cid,var)
   addEvent(RunPart,3400,combat34_Brush,cid,var)
   addEvent(RunPart,3500,combat35_Brush,cid,var)
   addEvent(RunPart,3500,combat35_Brush_3,cid,var)
   addEvent(RunPart,3600,combat36_Brush,cid,var)
   addEvent(RunPart,3700,combat37_Brush_3,cid,var)
   addEvent(RunPart,3800,combat38_Brush_3,cid,var)
   addEvent(RunPart,3900,combat39_Brush_3,cid,var)
   addEvent(RunPart,4000,combat40_Brush_2,cid,var)
   return true
end



Pida emmh como 500 Prestige/Rebirth!


Este es mi rebirth.lua

Código:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)         npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)         npcHandler:onCreatureSay(cid, type, msg) end
function onThink()               npcHandler:onThink() end
 
function creatureSayCallback(cid, type, msg)
   if(not npcHandler:isFocused(cid)) then
      return false
   end
 
   local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
   if(msgcontains(msg, 'prestige')) then
      selfSay('Estas listo para hacer el prestige?', cid)
      talkState[talkUser] = 1
   elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
      -------CONFIGS-------
      local level = 717217
      local cost = 0
      ------/CONFIGS-------
      -----LOCALS-----
      local id = getPlayerGUID(cid)
      local name = getCreatureName(cid)
      local vocation = getPlayerVocation(cid)
      local storage = getCreatureStorage(cid, 85987)
      ----/LOCALS-----
      if(getPlayerLevel(cid) >= level) then
         if(doPlayerRemoveMoney(cid, cost) == TRUE) then
            if(isInArray({1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}, vocation)) then
               doCreatureSetStorage(cid, 85987, storage == -1 and 1 or storage + 1)
               doRemoveCreature(cid)
               db.executeQuery("UPDATE `players` SET `level` = 8, `experience` = 4200, `promotion` = 2 WHERE `id` ='"..id.."';")
               db.executeQuery("UPDATE `players` SET `name` = '"..name.."' WHERE `id` ='"..id.."';")
            else
               selfSay('Please talk with Forgotten King and promote first.', cid)
               talkState[talkUser] = 0
            end
         else
            selfSay('You don\'t have enough money. You need to pay 1 gold coin to be rebirthed.', cid)
            talkState[talkUser] = 0
         end
      else
         selfSay('Solo jugadores con nivel 717217 pueden hacer prestige', cid)
         talkState[talkUser] = 0
      end
   elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then
      selfSay('Ok. Ven cuando estes listo!', cid)
      talkState[talkUser] = 0
   end
 
   return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Y tambien si me pueden explicar como ponerle que pida rebirths a mis otros spells para que no estar pidiendo a cada rato xD!

#2 Re: Spell que pida [Rebirth/Prestige] el Sáb Feb 07, 2015 10:27 pm

Muzstang


Scripter
La funcion onCastSpell cambiala por esta.

Código:
function onCastSpell(cid, var)
   local startPos, storage, rebirths = getCreaturePosition(cid), 85987, 500
   if getPlayerStorageValue(cid, storage) >= rebirths then
   addEvent(RunPart,4100,combat41_Brush_3,cid,var)
   addEvent(RunPart,700,combat7_Brush,cid,var)
   addEvent(RunPart,700,combat7_Brush_2,cid,var)
   addEvent(RunPart,600,combat6_Brush_2,cid,var)
   addEvent(RunPart,600,combat6_Brush,cid,var)
   addEvent(RunPart,500,combat5_Brush,cid,var)
   addEvent(RunPart,500,combat5_Brush_2,cid,var)
   addEvent(RunPart,400,combat4_Brush,cid,var)
   addEvent(RunPart,300,combat3_Brush,cid,var)
   addEvent(RunPart,200,combat2_Brush,cid,var)
   addEvent(RunPart,200,combat2_Brush_2,cid,var)
   addEvent(RunPart,100,combat1_Brush,cid,var)
   addEvent(RunPart,100,combat1_Brush_2,cid,var)
   RunPart(combat0_Brush,cid,var)
   RunPart(combat0_Brush_2,cid,var)
   addEvent(RunPart,800,combat8_Brush_2,cid,var)
   addEvent(RunPart,800,combat8_Brush,cid,var)
   addEvent(RunPart,900,combat9_Brush_2,cid,var)
   addEvent(RunPart,900,combat9_Brush,cid,var)
   addEvent(RunPart,1000,combat10_Brush_2,cid,var)
   addEvent(RunPart,2400,combat24_Brush_3,cid,var)
   addEvent(RunPart,1200,combat12_Brush,cid,var)
   addEvent(RunPart,1400,combat14_Brush_3,cid,var)
   addEvent(RunPart,1500,combat15_Brush_3,cid,var)
   addEvent(RunPart,1600,combat16_Brush_3,cid,var)
   addEvent(RunPart,1700,combat17_Brush_3,cid,var)
   addEvent(RunPart,1300,combat13_Brush,cid,var)
   addEvent(RunPart,1300,combat13_Brush_3,cid,var)
   addEvent(RunPart,2000,combat20_Brush_3,cid,var)
   addEvent(RunPart,2100,combat21_Brush_3,cid,var)
   addEvent(RunPart,2200,combat22_Brush_3,cid,var)
   addEvent(RunPart,2300,combat23_Brush_3,cid,var)
   addEvent(RunPart,2500,combat25_Brush_3,cid,var)
   addEvent(RunPart,2600,combat26_Brush_3,cid,var)
   addEvent(RunPart,2700,combat27_Brush_3,cid,var)
   addEvent(RunPart,2800,combat28_Brush_3,cid,var)
   addEvent(RunPart,2900,combat29_Brush_3,cid,var)
   addEvent(RunPart,3000,combat30_Brush_3,cid,var)
   addEvent(RunPart,3100,combat31_Brush_3,cid,var)
   addEvent(RunPart,3200,combat32_Brush,cid,var)
   addEvent(RunPart,3200,combat32_Brush_3,cid,var)
   addEvent(RunPart,3300,combat33_Brush,cid,var)
   addEvent(RunPart,3400,combat34_Brush,cid,var)
   addEvent(RunPart,3500,combat35_Brush,cid,var)
   addEvent(RunPart,3500,combat35_Brush_3,cid,var)
   addEvent(RunPart,3600,combat36_Brush,cid,var)
   addEvent(RunPart,3700,combat37_Brush_3,cid,var)
   addEvent(RunPart,3800,combat38_Brush_3,cid,var)
   addEvent(RunPart,3900,combat39_Brush_3,cid,var)
   addEvent(RunPart,4000,combat40_Brush_2,cid,var)
   return true
   else
   doPlayerSendCancel(cid, "Necesitas "..rebirths.." rebirths para usar esta spell.")
   end
  return false
end

#3 Re: Spell que pida [Rebirth/Prestige] el Dom Feb 08, 2015 1:55 am

jukiman


Novato
Ahh muchas gracias 
Andaba buscando esto desde hace meses gracias ;u;

#4 Re: Spell que pida [Rebirth/Prestige] el Miér Mar 25, 2015 8:45 pm

tibianoado


Novato

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