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[PEDIDO] Npc per day

[PEDIDO] Npc per day

#1 [PEDIDO] Npc per day el Sáb Mayo 21, 2016 7:56 am

Acan


Miembro
un npc que te otorgue 1 mission por dia mientra no pase las 24hora no puedas pedirle otra mission... y que el npc te mande a matar una cantidad de mobs de pendiendo el nivel si eres nivel 10 que te pida matar 30wolf , si eres nivel 20 matar 20snake... y asi entre otras... seria bueno que el script fuera como una tabla en la parte donde van los mobs para yo agregar los mobs el nivel y la recompensa que te dara cada monster puede ser exp y dinero. gracias!

#2 Re: [PEDIDO] Npc per day el Sáb Mayo 21, 2016 7:22 pm

niconico


Novato
Código:
NPc/scripts/TaskDiaria.lua
Código:
local config = {
[{1, 30}] = {
{["name"] = "Dog", ["storage"] = 5, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Snake", ["storage"] = 6, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Wolf", ["storage"] = 7, ["count"] = 60, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bear", ["storage"] = 8, ["count"] = 40, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Sibang", ["storage"] = 9, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Fire Elemental", ["storage"] = 10, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bandit", ["storage"] = 11, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80}
},

[{31, 70}] = {
{["name"] = "Water Elemental", ["storage"] = 15, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Constrictor", ["storage"] = 16, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Pincher", ["storage"] = 17, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Mantassin Scout", ["storage"] = 18, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75}
},

[{71, 100}] = {
{["name"] = "Betrayed Wraith", ["storage"] = 19, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Undead Dragon", ["storage"] = 20, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Demon", ["storage"] = 25, ["count"] = 70, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80}
},

---- level 100+ -----

[{101, math.huge}] = {
{["name"] = "Demon", ["storage"] = 26, ["count"] = 100, ["exp"] = 300000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Morgaroth", ["storage"] = 27, ["count"] = 200, ["exp"] = 650000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Orshaabal", ["storage"] = 32, ["count"] = 100, ["exp"] = 330000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100}
}
}


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if(msgcontains(msg, "mission") or msgcontains(msg, "task")) then
if getPlayerStorageValue(cid, 2423) <= 1 then
local lv = getPlayerLevel(cid)
for level, tasks in pairs(config) do
if lv >= level[1] and lv <= level[2] then
local randomTask = tasks[math.random(#tasks)]
selfSay("Tu misión de hoydía Será cazar " .. randomTask.count .. " " .. randomTask.name .. "'s. El Tiempo está corriendo, tienes hasta las 23:59 del día.", cid)
setPlayerStorageValue(cid, 2423, randomTask.storage)
setPlayerStorageValue(cid, 2425, 0)
break
end
end
elseif getPlayerStorageValue(cid,2423) == 100 then
selfSay("Ya has completado la misión de hoy, vuelve mañana!", cid)
return true
else
local taskID = getPlayerStorageValue(cid, 2423)
local killed = getPlayerStorageValue(cid, 2425)
for level, tasks in pairs(config) do
for k, t in pairs(tasks) do
if t.storage == taskID then
if killed >= t.count then
selfSay("Excelente! Haz completado tu misión de hoy. Ten!", cid)
doPlayerAddExp(cid, t.exp)
setPlayerStorageValue(cid, 2423, 100)
if math.random(100) <= t.chance then
doPlayerAddItem(cid, t.item, t.icount)
end
else
local function getKills(cid) return killed > 0 and killed or 0 end
selfSay("No has cazado los suficientes, llevas " .. getKills(cid) .."/" .. t.count .. " " .. t.name .. "'s solamente. Guíate con el comando {!task kanto}.", cid)
end
return true
end
end
end
end
end

return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Npc.xml
Código:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Tasks al Dia" namedescription="Tasks diarias para matar" script="TaskDiaria.lua" walkinterval="3500" floorchange="0" speed="90">
<health now="100" max="100"/>
<look type="1541" head="96" body="114" legs="132" feet="116" addons="0"/>
   <parameters>
   <parameter key="message_greet" value="Hola! yo doy misiones Cazamonstruos y cambian todos los dias! Diga {task}."/>
            <parameter key="message_farewell" value="Hasta luego!"/>
            <parameter key="message_walkaway" value="Nos vemos!"/>
   </parameters>
</npc>

Globalevents.xml:
Código:
        <globalevent name="ResetTasks" time="23:59" event="script" value="task.lua"/>

task.lua dentro de globalevents, se encargara de resetear las task diarias:
Código:
function onTimer()

db.executeQuery('INSERT IGNORE INTO `player_storage` SELECT `id`, 2423, 1 FROM `players` WHERE `online` = 0 ON DUPLICATE KEY UPDATE `value` = 0')
db.executeQuery('INSERT IGNORE INTO `player_storage` SELECT `id`, 2425, 1 FROM `players` WHERE `online` = 0 ON DUPLICATE KEY UPDATE `value` = 0')

local players = getPlayersOnline()
for _, pid in ipairs(players) do

setPlayerStorageValue(pid, 2423, 0)
setPlayerStorageValue(pid, 2425, 0)
doPlayerSendTextMessage(pid, MESSAGE_STATUS_CONSOLE_RED, "Las misiones diarias del juego han sido completamente reseteadas.") 

end
return true
end

Creaturescripts:
Código:
<event type="kill" name="Task" script="task.lua"/>

task.lua dentro de creaturescripts:
Código:

local config = {
{["name"] = "Dog", ["storage"] = 5, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Snake", ["storage"] = 6, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Wolf", ["storage"] = 7, ["count"] = 60, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bear", ["storage"] = 8, ["count"] = 40, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Sibang", ["storage"] = 9, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Fire Elemental", ["storage"] = 10, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bandit", ["storage"] = 11, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Water Elemental", ["storage"] = 15, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Constrictor", ["storage"] = 16, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Pincher", ["storage"] = 17, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Mantassin Scout", ["storage"] = 18, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Betrayed Wraith", ["storage"] = 19, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Undead Dragon", ["storage"] = 20, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Demon", ["storage"] = 25, ["count"] = 70, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Demon", ["storage"] = 26, ["count"] = 100, ["exp"] = 300000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Morgaroth", ["storage"] = 27, ["count"] = 200, ["exp"] = 650000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Orshaabal", ["storage"] = 32, ["count"] = 100, ["exp"] = 330000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100}
}
function onKill(cid, target, lastHit)
if lastHit == true then
if(isPlayer(target) ~= TRUE) then

local master = getCreatureMaster(target)
if(master and master ~= target) then return TRUE end


for i = 1, #config do
if getCreatureName(target):lower() == config[i].name:lower() then

if getPlayerStorageValue(cid, 2423) == config[i].storage then
setPlayerStorageValue(cid, 2425, getPlayerStorageValue(cid, 2425) + 1)

if getPlayerStorageValue(cid, 2425) < config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Misión diaria: llevas " .. getPlayerStorageValue(cid, 2425) .. " de " .. config[i].count.." " .. config[i].name .. "'s cazados.")
elseif getPlayerStorageValue(cid, 2425) == config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Misión diaria: cazaste todos los " .. config[i].name .. ", ve a reportar la misión.")
end
end
end
end
end

return TRUE
end
end


Registra esto en login.lua
registerCreatureEvent(cid, "Task")

Saludos,
Chavoz.

http://pokelatino.sytes.net

#3 Re: [PEDIDO] Npc per day el Dom Mayo 22, 2016 10:58 am

Acan


Miembro
ty abria que test pero se ve bien.

#4 Re: [PEDIDO] Npc per day el Dom Mayo 22, 2016 12:22 pm

Sir Tani


Miembro
[Tienes que estar registrado y conectado para ver este vínculo] escribió:
Código:
NPc/scripts/TaskDiaria.lua
Código:
local config = {
[{1, 30}] = {
{["name"] = "Dog", ["storage"] = 5, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Snake", ["storage"] = 6, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Wolf", ["storage"] = 7, ["count"] = 60, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bear", ["storage"] = 8, ["count"] = 40, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Sibang", ["storage"] = 9, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Fire Elemental", ["storage"] = 10, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bandit", ["storage"] = 11, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80}
},

podrias crear para players?

[{31, 70}] = {
{["name"] = "Water Elemental", ["storage"] = 15, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Constrictor", ["storage"] = 16, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Pincher", ["storage"] = 17, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Mantassin Scout", ["storage"] = 18, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75}
},

[{71, 100}] = {
{["name"] = "Betrayed Wraith", ["storage"] = 19, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Undead Dragon", ["storage"] = 20, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Demon", ["storage"] = 25, ["count"] = 70, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80}
},

---- level 100+ -----

[{101, math.huge}] = {
{["name"] = "Demon", ["storage"] = 26, ["count"] = 100, ["exp"] = 300000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Morgaroth", ["storage"] = 27, ["count"] = 200, ["exp"] = 650000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Orshaabal", ["storage"] = 32, ["count"] = 100, ["exp"] = 330000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100}
}
}


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if(msgcontains(msg, "mission") or msgcontains(msg, "task")) then
if getPlayerStorageValue(cid, 2423) <= 1 then
local lv = getPlayerLevel(cid)
for level, tasks in pairs(config) do
if lv >= level[1] and lv <= level[2] then
local randomTask = tasks[math.random(#tasks)]
selfSay("Tu misión de hoydía Será cazar " .. randomTask.count .. " " .. randomTask.name .. "'s. El Tiempo está corriendo, tienes hasta las 23:59 del día.", cid)
setPlayerStorageValue(cid, 2423, randomTask.storage)
setPlayerStorageValue(cid, 2425, 0)
break
end
end
elseif getPlayerStorageValue(cid,2423) == 100 then
selfSay("Ya has completado la misión de hoy, vuelve mañana!", cid)
return true
else
local taskID = getPlayerStorageValue(cid, 2423)
local killed = getPlayerStorageValue(cid, 2425)
for level, tasks in pairs(config) do
for k, t in pairs(tasks) do
if t.storage == taskID then
if killed >= t.count then
selfSay("Excelente! Haz completado tu misión de hoy. Ten!", cid)
doPlayerAddExp(cid, t.exp)
setPlayerStorageValue(cid, 2423, 100)
if math.random(100) <= t.chance then
doPlayerAddItem(cid, t.item, t.icount)
end
else
local function getKills(cid) return killed > 0 and killed or 0 end
selfSay("No has cazado los suficientes, llevas " .. getKills(cid) .."/" .. t.count .. " " .. t.name .. "'s solamente. Guíate con el comando {!task kanto}.", cid)
end
return true
end
end
end
end
end

return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Npc.xml
Código:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Tasks al Dia" namedescription="Tasks diarias para matar" script="TaskDiaria.lua" walkinterval="3500" floorchange="0" speed="90">
<health now="100" max="100"/>
<look type="1541" head="96" body="114" legs="132" feet="116" addons="0"/>
   <parameters>
   <parameter key="message_greet" value="Hola! yo doy misiones Cazamonstruos y cambian todos los dias! Diga {task}."/>
            <parameter key="message_farewell" value="Hasta luego!"/>
            <parameter key="message_walkaway" value="Nos vemos!"/>
   </parameters>
</npc>

Globalevents.xml:
Código:
        <globalevent name="ResetTasks" time="23:59" event="script" value="task.lua"/>

task.lua dentro de globalevents, se encargara de resetear las task diarias:
Código:
function onTimer()

db.executeQuery('INSERT IGNORE INTO `player_storage` SELECT `id`, 2423, 1 FROM `players` WHERE `online` = 0 ON DUPLICATE KEY UPDATE `value` = 0')
db.executeQuery('INSERT IGNORE INTO `player_storage` SELECT `id`, 2425, 1 FROM `players` WHERE `online` = 0 ON DUPLICATE KEY UPDATE `value` = 0')

local players = getPlayersOnline()
for _, pid in ipairs(players) do

setPlayerStorageValue(pid, 2423, 0)
setPlayerStorageValue(pid, 2425, 0)
doPlayerSendTextMessage(pid, MESSAGE_STATUS_CONSOLE_RED, "Las misiones diarias del juego han sido completamente reseteadas.") 

end
return true
end

Creaturescripts:
Código:
<event type="kill" name="Task" script="task.lua"/>

task.lua dentro de creaturescripts:
Código:

local config = {
{["name"] = "Dog", ["storage"] = 5, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Snake", ["storage"] = 6, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Wolf", ["storage"] = 7, ["count"] = 60, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bear", ["storage"] = 8, ["count"] = 40, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Sibang", ["storage"] = 9, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Fire Elemental", ["storage"] = 10, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Bandit", ["storage"] = 11, ["count"] = 50, ["exp"] = 35000, ["item"] = 2152, ["icount"] = 10, ["chance"] = 80},
{["name"] = "Water Elemental", ["storage"] = 15, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Constrictor", ["storage"] = 16, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Pincher", ["storage"] = 17, ["count"] = 50, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Quara Mantassin Scout", ["storage"] = 18, ["count"] = 40, ["exp"] = 100000, ["item"] = 2152, ["icount"] = 25, ["chance"] = 75},
{["name"] = "Betrayed Wraith", ["storage"] = 19, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Undead Dragon", ["storage"] = 20, ["count"] = 100, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Demon", ["storage"] = 25, ["count"] = 70, ["exp"] = 300000, ["item"] = 2152, ["icount"] = 50, ["chance"] = 80},
{["name"] = "Demon", ["storage"] = 26, ["count"] = 100, ["exp"] = 300000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Morgaroth", ["storage"] = 27, ["count"] = 200, ["exp"] = 650000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100},
{["name"] = "Orshaabal", ["storage"] = 32, ["count"] = 100, ["exp"] = 330000, ["item"] = 2160, ["icount"] = 1, ["chance"] = 100}
}
function onKill(cid, target, lastHit)
if lastHit == true then
if(isPlayer(target) ~= TRUE) then

local master = getCreatureMaster(target)
if(master and master ~= target) then return TRUE end


for i = 1, #config do
if getCreatureName(target):lower() == config[i].name:lower() then

if getPlayerStorageValue(cid, 2423) == config[i].storage then
setPlayerStorageValue(cid, 2425, getPlayerStorageValue(cid, 2425) + 1)

if getPlayerStorageValue(cid, 2425) < config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Misión diaria: llevas " .. getPlayerStorageValue(cid, 2425) .. " de " .. config[i].count.." " .. config[i].name .. "'s cazados.")
elseif getPlayerStorageValue(cid, 2425) == config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Misión diaria: cazaste todos los " .. config[i].name .. ", ve a reportar la misión.")
end
end
end
end
end

return TRUE
end
end


Registra esto en login.lua
registerCreatureEvent(cid, "Task")

Saludos,
Chavoz.

http://Empire-war.com

#5 Re: [PEDIDO] Npc per day Hoy a las 4:28 am

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