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The Lost Kingdom: God's Realm and the Mastercrafters

The Lost Kingdom: God's Realm and the Mastercrafters

aeronx

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Novato
Hello everybody!

I'm glad to announce that The Lost Kingdom: God's Realm and Mastercrafters server BETA is over!

Launch will be next friday 11/10/2017.
Players that took part in beta, will have their characters deleted and shop points added to their account.
Highest 15 players from last server version will have shop points for their trust in us. (A list of players will be shown on launch, verification will be needed.)

Website have been updated with a game guide, pet guide, map of the city, and crafting info.
Also there are new items on the shop, top online, powergamers and some new features.

Server features (Patch notes):

First, there are some things you need to know about this server.
    - The server EXP is low-rate and level cap is 150. (5x up to level 60, 2x up to level 100 and 1x up to level 150)
    - All the equipment on this server is CRAFTED. There are more than 500 recipes.
(You can see all the items on the crafting tab on the website.)
    - Monsters only drop resources, decorations and money.
    - All the items are custom! There are more than 600  new items!
    - This server is based on gathering resources to craft stronger items and become more powerful.
    - THERE ARE NO VOCATIONS! You will learn spells by equiping items you craft.
    - YOU CAN USE ANY EQUIPMENT!!
    - You can combine ANY equipment part, so there are more than 2000 possible combinations.
    - You can use ANY one-handed weapon together with others one-handed. (Ex: Wand - Sword, Sword - Mace, Assassin star - wand, etc..)
    - Spells damage given from wands, steves and Cloth armors are based on magic level, level and mana. (The more mana you have, the more damage you deal)
     - There are 5 ranks: Survivor, Citizen, Adventurer, Hero and Demigod. Each rank will enchance your damage and your attack speed.
     - There are 14 dungeons and 1 raid (for now).
     - Equipment can be upgraded from 0 to +3.
     - Cloth armor will get more hp and 3x Mana.
     - Leather armor will get average hp and mana.
     - Plate armor will get more hp and much more regen.
     - All weapons get more damage and defense. Wands and Steves have bonus mana to empower your spells.
     - Items have restrictions based on Tier.
     - [T1] no restriction, [T2] - Lv.20, [T3] - Lv.40, [T4] - Lv.60, [T5] - Lv.80, [T6] - Lv. 100, [T7] - Lv.125, [T8] - Lv. 150.
     - Also weapons have skill restrictions in addition to level.
     - There are no potions nor base healing spells.
     - You heal with your base REGEN, some equipment have healing spells, but they have high cooldown.
     - There is no spell regen, some spells gives mana, others use it. It is like a combo system.
     - You cannot train your skills. You will earn 3 skill points per level, which you can use with the command !points.
     - There are no blessings nor amulet of loss.
     - After level 20, on death there is a chance based on your level to lose any part of your equipment (from 10% at level 20 to 60% at level 150. Death by players chance is 60% for all levels) (you can always try to go back to your corpse)
     - You will not lose any skill nor experience on death.
     - Map have been revamped:
Vendors and crafting shops are now spread throgh all the city so house have more meaning.
House prices have been lowered. Now they are bought through the website with bidding.
New spawns have been added, and old ones revamped to fit the new level cap. There are more than 200 spawns.
The map now have secret quests, secret dungeons and many sorprises.
   

   Understanding the gameplay
 
      Since there are not vocations, you will build your own class. To build your own and unique class, you will choose any item that suits you in order to learn its spells. So you are not restricted nor will have a bonus for having a whole set. So you will build your character based on a Role.
     For exemple, if you want to be a TANK ROLE, you will seek equipment that gives survival spells. Those spells can be even from Cloth armor.
    On the other hand, if you want to be a SPELL DAMAGE DEALER, you should seek equipment that gives you spell empowerment along with tons of mana.
    This means that not because it is plate armor will be better for tanking. YOU SHOULD ALWAYS LOOK FOR SPELL COMBINATION.
    A Tank can be equiped with a wand and a shield if he desires to. A Spell Damage dealer, can be equiped with a sword, it all depends on your playstyle!
    So the key here is to check out all the items that can be crafted, and build your own and unique class.
   
   Understanding the crafting and gathering system
   
You need to have in mind that leveling any crafting skill to maximum is hard and time expending. The best you can do is trade parts from one crafting to another with other players, or sell and buy them on the market.
You should gather ALWAYS anything you see, you will need tons of resources and raising the gathering skills is not easy either. Remember that gathering gives experience.

If you have any doubts or problems, please, feel free to ask in-game or our Discord channel.

Enjoy and remember to post any constructive feedback!

Website: [Tienes que estar registrado y conectado para ver este vínculo]
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aeronx

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Novato
Website updated with more info.

Game patches added.

For patch notes check our website at
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Keyslert

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Novato
Good e_e.

aeronx

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Novato
Winter Update is here!​

Game:

- Crashes inexistent.
- Experience from 1 to 60 is now 20x instead of 2x, so players get to the real server experience as fast as possible.
- Base crafting system simplified and requires less resources.
- Players loving more and more the server.
- Map bug fix.
- Monster bug fix.
- Overall bugless.

Events:

- Added new event: Rift. New event where you will choose a level you see fitting and try to beat the time, getting awesome rewards!
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- Gladiator Arena: PvP zone to battle other players with no deathpenalty.
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- New monster raids: 4 raids added. They happen once every 30 minutes, each raid focused on one crafting material (logs, minerals, cloth or leather).
- XMAS event. City revamped to fit the incoming XMAS. NPC santa added to the depot to exchange presents bought with christmas tokens gathered from bad santa raids in the city.
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Dungeons:

- Dungeons are now farmeable. All dungeons chest can now be looted once every time you kill the dungeon boss without any daily cooldown. Dungeon chest awards crafting materials, unity coins, EQUIPMENT, upgrade dusts, rare mounts, and much more..
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- New raid-dungeon added. (Will fully open on 21 december) This raid bosses will drop [T9] and will need a minimum of 5 people to do.

Proffesions:

- Two need proffesions added: Alchemy and Transmuting.
-Alchemy: Create your own elixirs to boost your character attack or defenses. There are 10 different elixirs.
- Transmuting: Change any material of the same tier for other materials.
(Exemple: 3 White leather [T1] = 1 White Mineral [T1], the rate is always 3/1 but it have a chance to cost half the materials)
- Added 10 new recipes to leatherworking: [T4]-[T8] Ukelele and War drum.

NOTE: Crafting right now is pretty easy with the ton of material sources there are, so people can focus on the fun parts of the server.
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Pet system:

- Pet system had all the pets HP and Damage normalized.
- Fixed bug with pet containers.

Spells:

- 9 New spells added.
- New spells added as the 4th spells on two-handed weapons (bows and xbows, steves and twohanded melee weapons).
- New spells are the strongest spells so far to balance dual-wield with two-handed weapons.
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Items:

- [T9] items added. This item are obtainable through the new raid-dungeon.
- Two new weapons added. Ukelele and War drum. Both of this weapons are supportive weapons to aid on your hunts.
- Added 18 new items for the alchemy proffesion.
- New sprites added. Including spell animations, monster outfits and items.
- Some items had their spells swaped with other items for better balance.
- All two-handed weapons now have 4 spells to compensate dual-wielding weapons.
- All two-handed weapons have had their damage increased to balance with dual-wielding weapon speed.
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